gm-accept
CommunityApprove a game tag with confidence.
Product & Management#testing#game development#screenshots#evaluation#Godot#acceptance workflow#tag finalization
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents you from sealing the wrong build by presenting the tag’s evaluation results, screenshots, and reviewer triage data so you can accept or request fixes before finalizing.
Core Features & Use Cases
- Per-tag acceptance gate: Confirms only the current tag (vX.Y.Z) is ready, without claiming the entire game is complete.
- Grounded review package: Summarizes evaluation outcomes, unit/E2E test status, known limitations, and existing screenshot evidence for fast verification.
- Decision tracking & safe stopping: Records your accept/fix/done decision into
.godotmaker/stage.jsonland provides explicit guidance for the next step (/gm-finalize,/gm-fixgap, or resume later).
Quick Start
Run /gm-accept to present the current tag’s evaluation summary and ask you whether to approve, fix issues, or stop for now.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gm-accept Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-accept Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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