gm-accept

Community

Approve a game tag with confidence.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents you from sealing the wrong build by presenting the tag’s evaluation results, screenshots, and reviewer triage data so you can accept or request fixes before finalizing.

Core Features & Use Cases

  • Per-tag acceptance gate: Confirms only the current tag (vX.Y.Z) is ready, without claiming the entire game is complete.
  • Grounded review package: Summarizes evaluation outcomes, unit/E2E test status, known limitations, and existing screenshot evidence for fast verification.
  • Decision tracking & safe stopping: Records your accept/fix/done decision into .godotmaker/stage.jsonl and provides explicit guidance for the next step (/gm-finalize, /gm-fixgap, or resume later).

Quick Start

Run /gm-accept to present the current tag’s evaluation summary and ask you whether to approve, fix issues, or stop for now.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gm-accept
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-accept

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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