godot-animation-builder

Community

Programmatically build Godot animation resources

AuthorJorge-D-Robles
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Create Godot animation resources programmatically and configure AnimationPlayer tracks and tweens without opening the Godot editor.

Core Features & Use Cases

  • Create .tres animation resources and configure AnimationPlayer tracks for 2D sprite animations, property animations, and tween-driven effects.
  • Generate .tscn configurations that embed pre-defined animation libraries and track data for reusable assets.
  • Script-driven animation workflows enable procedural animation creation for cutscenes, UI transitions, and gameplay events.

Quick Start

Use godot-animation-builder to generate a ready-to-use AnimationPlayer track for a 2D sprite and output the corresponding .tres/.tscn artifacts.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-animation-builder
Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-animation-builder

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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