What problem does it solve?
This Skill prevents visual drift in Godot procedural art by putting a game's palette and style language in one shared, named source of truth instead of repeating copied Color literals across multiple generators.
Core Features & Use Cases
- Shared palette module: Defines a conventional
tools/art_style.gd container of named swatches and style scalars for the game.
- Cross-generator consistency: Lets both texture and model generators preload the same values so materials match by construction.
- Art-direction workflow: Supports restyling a game by editing one palette module and regenerating outputs, rather than hand-tuning each generator.
- Use case: A 3D pixel-art game has mismatched metal tones between textures and models; this Skill gives the team one place to standardize the look.
Quick Start
Ask the assistant to help you seed a tools/art_style.gd palette from the colors already used by your Godot generators and refactor them to read named swatches instead of inline literals.