godot-audio-manager
CommunityCentralize Godot audio routing and playback.
AuthorJorge-D-Robles
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Sets up the audio infrastructure for a Godot game, including bus layouts, import settings, and an autoloaded AudioManager for centralized control.
Core Features & Use Cases
- Audio Bus Layout configuration and sample file guidance (res://default_bus_layout.tres)
- Import settings guidance for SFX and Music
- Playing audio in code via an AudioManager autoload
- Runtime volume controls and cross-scene consistency
Quick Start
Create the default audio bus layout, configure the project’s audio settings, and enable the AudioManager autoload in your Godot project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-audio-manager Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-audio-manager Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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