godot-audio-manager

Community

Centralize Godot audio routing and playback.

AuthorJorge-D-Robles
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Sets up the audio infrastructure for a Godot game, including bus layouts, import settings, and an autoloaded AudioManager for centralized control.

Core Features & Use Cases

  • Audio Bus Layout configuration and sample file guidance (res://default_bus_layout.tres)
  • Import settings guidance for SFX and Music
  • Playing audio in code via an AudioManager autoload
  • Runtime volume controls and cross-scene consistency

Quick Start

Create the default audio bus layout, configure the project’s audio settings, and enable the AudioManager autoload in your Godot project.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-audio-manager
Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-audio-manager

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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