godot-game-architect
CommunityPlan your Godot project layout in one pass.
AuthorJorge-D-Robles
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Starting a new Godot project often lacks a consistent structure, leading to wasted time and architecture drift. This skill provides a one-time planning step that defines the project layout, scene hierarchy, autoloads, and folder organization before coding begins.
Core Features & Use Cases
- Template-driven scaffolding: establishes a standardized folder layout (scenes, scripts/autoloads, assets, levels) and auto-generated autoload stubs.
- Autoload scaffolding: creates ready-to-use stub scripts for global managers (EventBus, SceneManager, AudioManager, SaveManager, GameManager).
- Multi-template support: supports platformer, top-down RPG, FPS, and puzzle templates to accelerate project kick-off and ensure consistency across game types.
Quick Start
Run the scaffold script to generate a new Godot project structure tailored to your chosen game type.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-game-architect Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-game-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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