godot-game-architect

Community

Plan your Godot project layout in one pass.

AuthorJorge-D-Robles
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Starting a new Godot project often lacks a consistent structure, leading to wasted time and architecture drift. This skill provides a one-time planning step that defines the project layout, scene hierarchy, autoloads, and folder organization before coding begins.

Core Features & Use Cases

  • Template-driven scaffolding: establishes a standardized folder layout (scenes, scripts/autoloads, assets, levels) and auto-generated autoload stubs.
  • Autoload scaffolding: creates ready-to-use stub scripts for global managers (EventBus, SceneManager, AudioManager, SaveManager, GameManager).
  • Multi-template support: supports platformer, top-down RPG, FPS, and puzzle templates to accelerate project kick-off and ensure consistency across game types.

Quick Start

Run the scaffold script to generate a new Godot project structure tailored to your chosen game type.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-game-architect
Download link: https://github.com/Jorge-D-Robles/vibe-rpg/archive/main.zip#godot-game-architect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.