What problem does it solve? Building game user interfaces in Godot 4 requires repetitive boilerplate for HUDs, menus, pause screens, and transitions. This Skill provides ready-to-adapt GDScript patterns for the most common UI components so you can assemble a complete game interface quickly. ## Core Features & Use Cases - In-Game HUD: CanvasLayer-based score labels, health bars, and wave indicators with update methods. - Menu Screens: Main menu, game over screen with retry/menu buttons, and a pause menu that works while the tree is paused. - Feedback & Transitions: Floating damage numbers with tween animations and an autoload fade-to-black scene transition. - Use Case: You are prototyping a Godot 4 game and need a health bar, a main menu, and a fade transition between scenes. Apply these patterns to get a working UI layer without writing layout code from scratch. ## Quick Start Ask the AI to build a Godot 4 HUD with a health bar and score label, plus a main menu and fade transition for your game project.