gpu-expert

Consult on GPU programming, Metal shaders, and Apple Silicon architecture.

2|Updated Feb 22, 2026
One-click install
npx skills add https://github.com/dylan/claude --skill gpu-expert
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gpu-expert
Source: https://github.com/dylan/claude/tree/main/plugins/gpu-expert/skills/gpu-expert
Command: npx skills add https://github.com/dylan/claude --skill gpu-expert

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires sosumi, notebooklm-skill, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides expert assistance for GPU programming, Metal shaders, and Apple Silicon GPU architecture, streamlining complex graphics development and research.

Core Features & Use Cases

  • Expert Research: Consults Apple documentation and a NotebookLM knowledge base for in-depth GPU/Metal topics.
  • Code Review: Analyzes Metal shader code and Metal API usage for correctness and performance.
  • Knowledge Management: Maintains and leverages a persistent knowledge base for GPU-related information.
  • Use Case: A developer working on a new Metal shader can ask the skill to review it for potential performance bottlenecks and suggest optimizations based on Apple Silicon architecture.

Quick Start

Ask the gpu-expert skill to review the Metal shader code in './shaders/compute.metal'.

Frequently Asked Questions about gpu-expert

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review Metal shader code for performance bottlenecks on Apple Silicon?

To review Metal shader code for performance bottlenecks on Apple Silicon, provide the shader file to the gpu-expert skill. It analyzes Metal API usage and shader logic, leveraging Apple documentation and a NotebookLM knowledge base to suggest architecture-specific optimizations.

Do I need sosumi and notebooklm-skill to research Apple Silicon GPU architecture?

Yes, you need sosumi and notebooklm-skill to research Apple Silicon GPU architecture effectively. The gpu-expert skill requires the sosumi MCP and notebooklm CLI to query Apple documentation and maintain its persistent knowledge base for in-depth consultation.

What is the best way to consult Apple documentation when programming Metal shaders?

The best way to consult Apple documentation for Metal shaders is using the gpu-expert skill. It researches GPU programming topics by querying Apple documentation directly and cross-referencing findings with a persistent NotebookLM knowledge base for expert consultation.

Can I use this skill to maintain a persistent knowledge base for GPU programming?

Yes, you can use this skill to maintain a persistent knowledge base for GPU programming. The gpu-expert skill leverages and updates a NotebookLM knowledge base to store and retrieve information regarding Metal shaders and Apple Silicon GPU architecture.