harmony

Intercept and modify EFT game methods via Harmony patches in BepInEx plugins.

2|Updated Feb 17, 2026
One-click install
npx skills add https://github.com/Blackhorse311/BotMind --skill harmony-blackhorse311
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: harmony
Source: https://github.com/Blackhorse311/BotMind/tree/main/.claude/skills/harmony
Command: npx skills add https://github.com/Blackhorse311/BotMind --skill harmony-blackhorse311

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) and scripts (resource) components.

What problem does it solve?

This Skill facilitates method interception and runtime modification in BepInEx plugins for EFT, enabling dynamic behavior adjustments without altering game files.

Core Features & Use Cases

  • Method Interception: Allows hooking into game lifecycle events and bot behaviors through Harmony patches.
  • Runtime Patching: Supports applying, adjusting, and managing method patches during gameplay for modding and debugging.
  • Use Case: Developers can mod bot spawning or raid start events to customize AI responses or integrate new features with minimal downtime.

Quick Start

Use the harmony skill to apply patches that intercept game lifecycle methods and hook into bot behaviors for custom modifications.

Frequently Asked Questions about harmony

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I hook into game lifecycle events for runtime patching in EFT mods?

Runtime patching in EFT mods is achieved through method interception, which hooks into game lifecycle events and bot behaviors using Harmony patches to dynamically adjust gameplay without altering game files.

Can I modify bot spawning behaviors dynamically without changing game files?

Yes, you can dynamically modify bot spawning behaviors by applying runtime patches that intercept game methods, enabling custom AI responses and feature integration during gameplay without modifying original game files.

What is method interception and how does it work for debugging game plugins?

Method interception is a modding technique that hooks into specific game methods at runtime, allowing developers to patch, debug, and extend game functionalities dynamically by modifying method behaviors during gameplay.

Does this runtime patching approach work with BepInEx plugins for EFT?

Yes, runtime method interception and modification is specifically designed for BepInEx plugins in EFT, supporting integration with other modding tools to apply and manage method patches during gameplay.

How do I apply patches to intercept raid start events for custom modifications?

You apply patches to intercept raid start events by hooking into game lifecycle methods, allowing you to customize AI responses and integrate new features with minimal downtime through dynamic runtime modification.

When should I not use runtime method patching for game modding?

Runtime method patching is not suitable when you need persistent modifications to game files or when working outside BepInEx plugin environments, as it is designed for dynamic in-memory adjustments during active gameplay.