hybrid-prototype

Community

Build a playable prototype in days.

AuthorstriderZA
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The hybrid-prototype skill helps teams reduce uncertainty in early game development by answering a single, critical design question through a fast, playable prototype rather than a heavy upfront planning process.

Core Features & Use Cases

  • Timeboxed discovery prototype: Targets a 1–3 day playable result that is specifically meant to validate one core question.
  • Narrow plan-to-build loop: Converts the question into a minimum viable prototype plan, then iterates via playtest feedback.
  • Decision output and next step: Produces an actionable verdict (ITERATE, PIVOT, PRODUCTIONIZE, or KILL) and writes a structured DECISION.md artifact to guide what happens next.

Use case example: You have a new combat mechanic idea and want to know whether it feels responsive on real input timing; run the skill to build, playtest, and decide whether to iterate, pivot, or move toward production design work.

Quick Start

Tell the hybrid-prototype skill your concept and the one narrow question you want the prototype to answer, then confirm the proposed plan and allow it to create the isolated prototype folder.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: hybrid-prototype
Download link: https://github.com/striderZA/OpenCodeGameStudios/archive/main.zip#hybrid-prototype

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.