What problem does it solve?
The hybrid-prototype skill helps teams reduce uncertainty in early game development by answering a single, critical design question through a fast, playable prototype rather than a heavy upfront planning process.
Core Features & Use Cases
- Timeboxed discovery prototype: Targets a 1–3 day playable result that is specifically meant to validate one core question.
- Narrow plan-to-build loop: Converts the question into a minimum viable prototype plan, then iterates via playtest feedback.
- Decision output and next step: Produces an actionable verdict (ITERATE, PIVOT, PRODUCTIONIZE, or KILL) and writes a structured DECISION.md artifact to guide what happens next.
Use case example: You have a new combat mechanic idea and want to know whether it feels responsive on real input timing; run the skill to build, playtest, and decide whether to iterate, pivot, or move toward production design work.
Quick Start
Tell the hybrid-prototype skill your concept and the one narrow question you want the prototype to answer, then confirm the proposed plan and allow it to create the isolated prototype folder.