hytale-entity-effects

Document Hytale Entity Effect JSON schemas for status effects and damage calculators.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/Reign-software/hyforged --skill hytale-entity-effects-reign-software
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hytale-entity-effects
Source: https://github.com/Reign-software/hyforged/tree/main/.github/skills/hytale-entity-effects
Command: npx skills add https://github.com/Reign-software/hyforged --skill hytale-entity-effects-reign-software

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Documents Hytale's Entity Effect system for applying status effects, buffs, debuffs, DoTs, and visual effects to entities, and provides guidance for creating effects and integrating with affixes, the EffectControllerComponent, and effect JSON.

Core Features & Use Cases

  • Documentation of JSON schemas for EntityEffect, ApplicationEffects, DamageCalculator, and related components.
  • Guidance on applying effects via EffectControllerComponent and affixes, including example payloads and triggers.
  • Use cases include applying burns, slows, stuns, roots, and visual/audio feedback through tints, particles, and model changes.

Quick Start

Create a basic entity-effect JSON and apply it to an NPC via EffectControllerComponent, following the patterns in the examples.

Frequently Asked Questions about hytale-entity-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply status effects to NPCs in Hytale?

To apply status effects to NPCs in Hytale, use the EffectControllerComponent or effect JSON payloads. This system supports applying buffs, debuffs, and damage-over-time effects through structured JSON schemas.

What JSON schemas are used for Hytale entity effects?

Hytale entity effects use JSON schemas for EntityEffect, ApplicationEffects, MovementEffects, and DamageCalculators. These schemas define the structure for deploying status effects, buffs, and debuffs to entities in gameplay logic.

How do I integrate affixes with the Hytale entity effect system?

Integrate affixes with the Hytale entity effect system by using the EffectControllerComponent and effect JSON triggers. The system provides guidance and example payloads for linking affixes to status effects and visual feedback.

Can I add visual effects like tints and particles when applying Hytale status effects?

Yes, you can add visual and audio feedback to Hytale status effects. The entity effect system supports applying tints, particles, and model changes alongside effects like burns, slows, stuns, and roots through effect JSON configuration.

Does the Hytale entity effect system support damage-over-time calculations?

Yes, the Hytale entity effect system supports damage-over-time calculations through DamageCalculators. These are documented within the JSON schemas to help define how DoT effects are applied and processed on entities.

What is the best way to structure Hytale entity effect JSON for gameplay logic?

The best way to structure Hytale entity effect JSON is by following the standardized schemas for ApplicationEffects and MovementEffects. Use the provided example payloads to correctly format status effects and deploy them via the EffectControllerComponent.