input-keyboard-mouse-touch

Handle keyboard, mouse, touch, and gamepad inputs in Phaser 4.

Updated Jun 23, 2026
One-click install
npx skills add https://github.com/Joshua-Allen/stake-engine-game-dev --skill input-keyboard-mouse-touch-joshua-allen
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: input-keyboard-mouse-touch
Source: https://github.com/Joshua-Allen/stake-engine-game-dev/tree/main/skills/input-keyboard-mouse-touch
Command: npx skills add https://github.com/Joshua-Allen/stake-engine-game-dev --skill input-keyboard-mouse-touch-joshua-allen

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This skill addresses the challenges of handling user input in Phaser 4, providing a comprehensive solution for keyboard, mouse, touch, and gamepad interactions in game development.

Core Features & Use Cases

  • Unified Input System: Offers a unified this.input API for handling keyboard, mouse, touch, and gamepad inputs.
  • Keyboard and Mouse Events: Handles key presses, clicks, and pointer movement.
  • Touch Events: Supports multi-touch events and touch input gestures.
  • Gamepad Support: Provides gamepad input handling for console and PC games.
  • Use Case: Integrate this skill to create interactive and responsive game mechanics that react to player input.

Quick Start

Use this skill to set up keyboard controls for a game character in Phaser 4. Initialize cursor keys and listen for keydown events for movement.

Frequently Asked Questions about input-keyboard-mouse-touch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard and mouse input events in Phaser 4?

Handle keyboard and mouse input in Phaser 4 by initializing cursor keys and listening for keydown or click events through the unified `this.input` API to trigger responsive game mechanics.

What is the best way to support multi-touch events in a Phaser 4 game?

The best way to support multi-touch events in Phaser 4 is utilizing the unified input handling system, which natively processes multi-touch interactions and touch input gestures for mobile game development.

Does Phaser 4 support gamepad input for console and PC games?

Yes, Phaser 4 supports gamepad input for console and PC games through its comprehensive input handling system, enabling developers to integrate controller-based interactions into their game mechanics.

Can I use a single input system for keyboard, mouse, touch, and gamepad in Phaser 4?

Yes, you can use a single input system in Phaser 4 that provides a unified `this.input` API, allowing simultaneous management of keyboard, mouse, touch, and gamepad interactions without separate configurations.

Do I need the Phaser framework to set up touch and gamepad controls?

Yes, you need the Phaser 4 framework to implement this input handling system, as it directly utilizes Phaser's native input APIs for event processing and multi-device interaction support.