item-forge

Generate JPDB-informed game items for Koto RPG with defined schemas.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/mrohrssen/Koto2 --skill item-forge
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: item-forge
Source: https://github.com/mrohrssen/Koto2/tree/main/.claude/plugins/koto-forge/1.1.0/skills/item-forge
Command: npx skills add https://github.com/mrohrssen/Koto2 --skill item-forge

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This skill streamlines the creation of JPDB-informed game items for Koto by generating varied vocabulary-based items aligned with JPDB data.

Core Features & Use Cases

  • Generate consumables, equipment, and crafting resources using JPDB frequency data to drive rarity and effects.
  • Support theme-based seed discovery and stage-filtered item generation for iterative game design.
  • Use case: A designer runs a batch of 10 items for a new dungeon, then exports them for integration into the game's data layer.

Quick Start

Generate ten JPDB-informed game items (consumables, equipment, or crafting resources) using JPDB frequency data as the guide.

Frequently Asked Questions about item-forge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate RPG game items using JPDB vocabulary data?

The skill automates batch creation of JPDB-informed game items like consumables, equipment, and crafting resources. It uses JPDB frequency data to drive item rarity and effects, outputting a defined schema with id, word, reading, meanings, rank, and component words.

Can I batch create RPG consumables and equipment filtered by dungeon stage?

Yes, you can batch create items filtered by stage. The skill supports stage-filtered item generation, allowing you to iteratively produce themed consumables, equipment, and crafting resources for distinct game design phases.

What schema does the deterministic game design item generation follow?

The deterministic item generation follows a defined schema requiring an id, word, reading, meanings, rank, and component words. This ensures every generated item aligns structurally with the game's data layer requirements.

How does JPDB frequency data influence RPG item rarity and effects?

JPDB frequency data influences RPG item rarity and effects by mapping vocabulary ranks to item properties. Vocabulary frequency determines the rarity tier and specific effects of generated consumables, equipment, and crafting resources.

Do I need specific seed inputs for theme-based RPG item discovery?

You need theme inputs for theme-based RPG item discovery. Providing a theme allows the generation workflow to discover and produce appropriate vocabulary-based items aligned with that specific design context.