jutland-evaluate-ship-cost

Evaluate Jutland ship and weapon costs using Python scripts.

11|2|Updated May 2, 2024
One-click install
npx skills add https://github.com/narasux/jutland --skill jutland-evaluate-ship-cost
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: jutland-evaluate-ship-cost
Source: https://github.com/narasux/jutland/tree/main/.codex/skills/jutland-evaluate-ship-cost
Command: npx skills add https://github.com/narasux/jutland --skill jutland-evaluate-ship-cost

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the evaluation and assignment of costs for Jutland ships and weapons, simplifying the process of adding new ships, rebalancing costs, and performing systematic evaluations.

Core Features & Use Cases

  • Automated Cost Evaluation: Evaluates ship and weapon costs using a three-layer model (weapon unit cost + hull base cost + aircraft cost).
  • Script-Based Operations: Executes Python scripts to compute weapon and ship costs, outputting results in TSV format.
  • Use Case: When adding new ships or rebalancing existing ones, this Skill provides a systematic way to evaluate and adjust costs.

Quick Start

Run the command: bash .codex/skills/jutland-evaluate-ship-cost/scripts/evaluate_ship_costs.sh

Frequently Asked Questions about jutland-evaluate-ship-cost

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate ship cost evaluation in Jutland game development?

Automate ship cost evaluation in Jutland game development by running Python scripts that calculate weapon, hull, and aircraft costs to output structured TSV data for resource allocation.

How does the three-layer cost model work for Jutland ship and weapon costs?

The three-layer cost model for Jutland ships calculates total expenses by summing weapon unit costs, hull base costs, and aircraft costs to provide systematic rebalancing metrics.

Do I need Python to calculate and rebalance Jutland ship costs?

Yes, you need Python installed to execute the required scripts that compute Jutland ship and weapon costs and generate TSV formatted evaluation results.

What is the best way to add new ships and evaluate costs in Jutland?

The best way to add new ships and evaluate costs in Jutland is running the provided bash script to execute Python calculations, ensuring systematic cost assignment and resource allocation.

Can I export Jutland ship cost calculations to TSV format?

Yes, the script-based operations compute weapon and ship costs and output the evaluation results directly in TSV format for easy integration into your game development workflow.