launch-checklist

Generate a launch readiness checklist with go/no-go sign-offs for game releases.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill launch-checklist-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: launch-checklist
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/launch-checklist
Command: npx skills add https://github.com/imgamer/AILearn --skill launch-checklist-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill solves the problem of missing critical launch tasks by generating a comprehensive, department-spanning readiness checklist and go/no-go decision artifacts.

Core Features & Use Cases

  • End-to-end launch readiness validation across code, content, store, marketing, community, infrastructure, legal, QA, and operations.
  • Codebase and asset scanning guidance to detect common last-minute blockers such as debug output, placeholders, TODO/FIXME/HACK items, and configuration risks.
  • Go/no-go and sign-off support by structuring blocking and conditional items and explicitly listing required sign-offs.

Quick Start

Ask the AI to run /launch-checklist with your intended launch date, or use dry-run to generate the checklist without writing any files.

Frequently Asked Questions about launch-checklist

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a complete game release checklist for go/no-go sign-offs?

A launch readiness checklist validates code, content, store, marketing, infrastructure, legal, QA, and operations before game release. It detects debug output, placeholders, and configuration risks to prevent missing critical launch tasks.

How do I scan my codebase for debug and placeholder artifacts before a game launch?

Scanning your codebase for debug and placeholder artifacts before a game launch requires parsing project context and analyzing files for TODO/FIXME/HACK items. This process checks codebase health and verifies content assets to identify last-minute blockers.

What is included in a pre-launch readiness audit for a software project?

A pre-launch readiness audit includes codebase health checks, content and asset verification, department-spanning sign-offs, and a go/no-go decision summary. It validates code, store, marketing, community, infrastructure, legal, and operational readiness for game release.

Can I test a launch readiness checklist without modifying my project files?

You can test launch readiness without modifying files by using a dry-run argument. This generates the complete validation checklist and performs codebase scans without writing any production or release output files until you explicitly confirm.

How do I structure QA sign-offs and operational approvals for a game release?

Structuring QA sign-offs and operational approvals for a game release requires categorizing checklist items into blocking and conditional tasks. This explicitly lists required sign-offs across departments to support a formal go/no-go decision.

What are common last-minute blockers found during launch readiness validation?

Common last-minute blockers found during launch readiness validation include debug output, placeholder assets, TODO/FIXME/HACK code items, and configuration risks. Scanning for these artifacts ensures codebase health and prevents missing critical launch tasks.