Level Design

Automate Unity level design with scene inspection, planning, and document generation.

Updated Feb 21, 2026
One-click install
npx skills add https://github.com/JulianKerignard/MCP-Unity --skill level-design-juliankerignard
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Level Design
Source: https://github.com/JulianKerignard/MCP-Unity/tree/main/ClaudeSkills~/level-design
Command: npx skills add https://github.com/JulianKerignard/MCP-Unity --skill level-design-juliankerignard

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Streamline the level design process in Unity by automating key aspects and providing expert suggestions.

Core Features & Use Cases

  • Automated Scene Inspection: Get real-time information about your scene structure, terrain, navigation, and lighting.
  • Interactive Planning: Collaboratively plan and organize your scene layout with user input.
  • Document Generation: Create a structured design document that includes terrain, lighting, navigation, and more.
  • Use Case: Ideal for game developers and level designers who want to create complex and engaging levels efficiently.

Quick Start

Run '/level-design' to start planning your level design.

Frequently Asked Questions about Level Design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a Unity level layout efficiently?

Plan your Unity level layout by running the level design command to initiate interactive scene planning, get automated environment inspections, and generate structured design documentation.

Can I generate design documentation for my Unity scene automatically?

Yes, you can generate design documentation automatically by analyzing your Unity scene to create a structured document covering terrain, lighting, navigation, and scene structure.

How does automated scene inspection work for Unity terrain and lighting?

Automated scene inspection works by evaluating your active Unity Editor scene to extract real-time structural data, terrain properties, navigation meshes, and lighting setups for layout planning.

Do I need any specific Unity packages to use this level design workflow?

No specific Unity packages are required as dependencies, but you need an active Unity scene with terrain, lighting, or navigation elements to get meaningful layout planning and document generation results.

What is the best way to organize scene layout in Unity?

The best way to organize scene layout is through interactive planning that collaboratively structures your environment, validates scene composition, and exports the plan into a comprehensive design document.

Are there limitations to using AI for level design in the Unity Editor?

AI level design is limited to inspecting, planning, and documenting existing scene elements within the Unity Editor, meaning it guides layout generation rather than directly spawning or modifying game objects.