unity-smart

Query and manipulate Unity scene objects with spatial filters and layout patterns.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-smart-yiduandtdt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-smart
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/smart
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-smart-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity projects often suffer from manual scene organization, object discovery, and inconsistent alignment, slowing down iteration.

Core Features & Use Cases

  • AI-powered query-based object search within Unity scenes (smart_scene_query) to locate objects by component properties.
  • Automated layout and arrangement (smart_scene_layout) for Grid, Circle, Arc, Linear patterns to speed level design.
  • Automatic binding of references (smart_reference_bind) to fill fields with matching objects.
  • Ground alignment (smart_align_to_ground), distribute (smart_distribute), and snap-to-grid (smart_snap_to_grid) to ensure consistent placement.
  • Optional object replacement (smart_replace_objects) for quick prototyping with prefabs.

Quick Start

Select a group of objects and run a smart layout to organize them.

Frequently Asked Questions about unity-smart

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find Unity scene objects by component properties using AI?

Finding Unity scene objects by component properties uses AI-powered queries to filter spatial and property data, accelerating scene prototyping and level design iteration.

What's the best way to automatically arrange objects in a Unity scene layout?

Automatically arranging Unity scene layouts applies Grid, Circle, Arc, or Linear patterns to selected objects, speeding up level design and spatial distribution.

How do I bind references and fill fields with matching Unity objects?

Binding references and filling Unity fields performs automatic matching of target objects, eliminating manual reference assignment and accelerating scene configuration.

Can I align Unity objects to the ground and snap them to a grid?

Aligning Unity objects to the ground and snapping them to a grid enforces consistent placement, ensuring objects conform to terrain and spatial rules.

How do I replace multiple Unity objects with prefabs for quick prototyping?

Replacing Unity objects with prefabs swaps selected items for alternative assets, enabling rapid prototyping and scene iteration without manual reconfiguration.