What problem does it solve?
Developers need a concise way to add realistic lighting, shadows, skybox control, day/night cycles, and glow effects to Decentraland scenes without dealing with low‑level SDK intricacies and performance limits.
Core Features & Use Cases
- Point and Spot Lights: Create lights with configurable intensity, color, range, and shadow options.
- Shadow Management: Enable hard or soft shadows, apply shadow mask textures, and respect the one‑light‑per‑parcel budget.
- SkyboxTime & Day/Night Cycle: Set fixed times or run dynamic cycles to control ambient lighting.
- Realm Detection: Retrieve current realm information to adapt lighting per server.
- Emissive Materials: Apply self‑illuminated materials for glow effects, optionally combined with LightSource for realistic fixtures.
- Use Case: Build a night‑market scene with lantern point lights casting soft shadows, a dusk skybox, and glowing vendor signs.
Quick Start
Use the lighting skill to create a point light at (8, 3, 8) with soft shadows and set the skybox time to dusk for a night‑market scene.