What problem does it solve? Adopting Apple's iOS 26 Liquid Glass design language requires learning new APIs for glass materials, morphing transitions, and tinted widget rendering, and mistakes like missing containers or wrong modifier order degrade performance and visuals. ## Core Features & Use Cases - SwiftUI Glass Effects: Apply .glassEffect() with tint, shape, and interactive options, plus GlassEffectContainer for merging and morphing multiple glass elements. - UIKit Integration: Use UIGlassEffect, UIGlassContainerEffect, scroll edge effects, and toolbar glass customization for UIKit-based screens. - WidgetKit Support: Handle accented rendering modes, accent groups, and container backgrounds so widgets match tinted Home Screen appearances. - Use Case: When migrating an app's card-based UI to iOS 26, wrap sibling cards in a GlassEffectContainer with proper spacing and use glassEffectID with a namespace to animate smooth morphing transitions. ## Quick Start Use the liquid-glass-design skill to add a Liquid Glass effect with a morphing transition to my SwiftUI view.