llt-find

Discover LowLevelTest targets in Unreal Engine projects by parsing BuildGraph XML and test files.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/ai-sand-castles/local-marketplace --skill llt-find
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: llt-find
Source: https://github.com/ai-sand-castles/local-marketplace/tree/main/test-automation-plugin/skills/llt-find
Command: npx skills add https://github.com/ai-sand-castles/local-marketplace --skill llt-find

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Discover LowLevelTest targets in Unreal Engine projects by parsing BuildGraph XML and filesystem data to enumerate tests with metadata.

Core Features & Use Cases

  • BuildGraph-based discovery of explicit LLT targets, including platforms, binaries, and test names.
  • Implicit discovery from test source files to uncover additional modules and tests.
  • Produces a structured metadata envelope suitable for downstream tooling and validation.

Quick Start

Run the skill against your UE project root to discover LLT targets and inspect the resulting metadata.

Frequently Asked Questions about llt-find

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I discover LowLevelTest targets in an Unreal Engine project?

You can discover LowLevelTest targets in an Unreal Engine project by automating discovery through BuildGraph XML parsing and implicit test source file scanning to produce a unified metadata envelope.

What is the difference between explicit and implicit LLT target discovery?

Explicit LLT discovery parses BuildGraph XML to find registered targets, while implicit discovery scans test source files on the filesystem to uncover additional unregistered modules and tests.

How do I extract test metadata from Unreal Engine BuildGraph scripts?

You can extract test metadata from Unreal Engine BuildGraph scripts by parsing the XML structure to enumerate explicit LLT targets, including platforms, binaries, and test names, into a standard JSON envelope.

Can I find unregistered LowLevelTest modules by scanning source files?

Yes, you can find unregistered LowLevelTest modules through implicit discovery, which scans test source files to uncover additional modules and tests not explicitly defined in BuildGraph XML.

Does Unreal Engine LowLevelTest discovery require BuildGraph XML files?

BuildGraph XML files are required for explicit LLT target discovery, but the tool also supports implicit discovery directly from test source files to locate tests when BuildGraph scripts are unavailable.

What format does automated LLT target discovery output for downstream tooling?

Automated LLT target discovery outputs a structured standard JSON metadata envelope containing unified target and test information, making it suitable for downstream validation and tooling integration.