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ai-sand-castles

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@ai-sand-castles

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Provides specialized Unreal Engine LowLevelTest orchestration, cross-language test framework integration, and structured codebase analysis for enterprise software development environments.

Skills Distribution
DomainDeveloper To...Unreal-Engine-Test.. (40%)Cross-Language-Tes.. (30%)Build-System-Orche.. (20%)Codebase-Analysis (10%)

Agent Skills by ai-sand-castles

Showing 31 vetted skills indexed across 1 GitHub repositories.

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linting

Detect and execute project-configured linters and formatters across languages.

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llt-find-for-changes

Map modified files to affected Unreal Engine LowLevelTests modules and tests.

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llt-find

Discover LowLevelTest targets in Unreal Engine projects by parsing BuildGraph XML and test files.

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llt-web-tests

Configure and run WebTests with a webrunner in web runtime environments.

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llt-coverage

Analyze Unreal Engine LowLevelTests coverage by parsing Build.cs dependencies.

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team-orchestration

Coordinate multi-agent team definitions, spawning, and lifecycle management.

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helper-extraction

Detect reusable test helper patterns and generate shared utility modules.

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Redundancy Detection Skill

Detect redundant test scenarios across seven programming languages using equivalence classes.

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llt-run

Generate LowLevelTests execution commands for local and Gauntlet platforms.

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result-parsing

Parse pytest, Jest, JUnit, xUnit, GTest, and Go test outputs into structured results.

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llt-parse

Parse Catch2 XML reports and console logs into an LLT JSON envelope.

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llt-find-sources

Map C++ test-source file relationships using evidence-based scoring and output structured JSON with confidence breakdowns.

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llt-online-tests

Implement Epic's OSSv2 Online Tests framework using the builder pattern.

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llt-workflow

Orchestrate Unreal Engine LowLevelTest workflows from discovery through HTML reporting.

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plugin-standards

Align plugin development practices with Dante standards for consistent architecture.

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test-location-detection

Determine and validate test file paths from source file paths.

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llt-generate

Generate LLT scaffolds and test stubs for Unreal Engine modules.

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project-detection

Resolve a project's root directory from nested paths with safety checks.

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build-integration

Configure test dependencies and targets across Maven, Gradle, CMake, .NET, Go, and Unreal Engine.

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framework-detection

Identify and classify testing and application frameworks in a codebase.

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rpc-document

Generate a JSON schema documenting an RPC from C++ source files.

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state-management

Persist workflow state to .claude/.test-loop-state.md for cross-session test resumption.

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templates

Generate test code templates for 22 frameworks across multiple languages.

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llt-build

Build Unreal Engine LowLevelTest executables via UnrealBuildTool or BuildGraph.

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Intermediate

Frequently Asked Questions About ai-sand-castles

FAQPage Schema
What specific testing tasks does this organization support?

It enables discovery, building, and execution of Unreal Engine LowLevelTests, alongside cross-language test generation for 22 frameworks. It parses diverse outputs like JUnit, GTest, and Catch2 into structured JSON, manages test dependencies across build systems, and facilitates E2E test contract definition.

Which engineering personas benefit from these capabilities?

Game engine developers, QA engineers, and build infrastructure specialists working within Unreal Engine environments benefit most. It is designed for teams requiring automated test discovery, coverage analysis, and consistent plugin architecture alignment across complex, multi-language codebases.

What are the prerequisites for implementing these testing capabilities?

Implementation requires an existing Unreal Engine project structure, specifically utilizing BuildGraph or UnrealBuildTool. Users must ensure their environment supports the target build systems, such as CMake, Maven, or Gradle, and that project paths are resolvable for the internal directory detection logic.