localize

Scan source code, extract locale string tables, and validate translations.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill localize-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/localize
Command: npx skills add https://github.com/imgamer/AILearn --skill localize-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Glob, Grep, Write, Bash, Task, AskUserQuestion, and includes assets (resource) components.

What problem does it solve?

Localization turns a game from “translated” into “native,” preventing broken immersion, placeholder errors, and platform certification issues caused by incomplete or culturally unsafe content.

Core Features & Use Cases

  • End-to-end localization pipeline: scan for hardcoded strings, extract and manage string tables, validate placeholders/lengths, and report coverage.
  • Translator enablement: generate locale briefing docs with context, character limits, and placeholder semantics for consistent, high-quality translation.
  • Release readiness checks: cultural/sensitivity review, RTL layout testing, voice-over localization workflow, and structured localization QA sign-off before shipping.

Quick Start

Run the localize skill in extract mode to scan your source and propose the next set of translation-ready string table entries.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scan source code for hardcoded strings to start game localization?

Scanning source code for hardcoded strings automates game localization by detecting translatable text and proposing translation-ready string table entries. You run the extraction process to identify embedded strings and generate structured locale tables for downstream translation.

What is translation validation for placeholder and contextual constraints?

Translation validation for placeholder and contextual constraints checks localized string tables against source text to ensure placeholders remain intact, length limits are respected, and contextual semantics are preserved. This prevents broken UI and runtime errors in multi-locale game builds.

Does RTL layout support require separate checks during game localization?

RTL layout support does require separate checks during game localization to verify that right-to-left text rendering and interface mirroring function correctly. Dedicated RTL checks validate layout integrity for languages like Arabic or Hebrew before release.

How do I generate translator briefing documents for culturally accurate game translations?

Generating translator briefing documents for culturally accurate game translations involves extracting context, character limits, and placeholder semantics into a structured guide. This ensures translators understand the scenario, tone, and technical constraints for high-quality localization.

What is the best way to enforce a string freeze for localization QA gating?

The best way to enforce a string freeze for localization QA gating is to lock the source string tables and run automated status checks. This prevents last-minute text changes and allows structured QA sign-off before the multi-locale game build ships.

Can I automate voice-over localization pipeline management for multiple locales?

You can automate voice-over localization pipeline management for multiple locales by processing audio assets alongside text tables. The workflow coordinates script extraction, recording briefs, and asset validation to synchronize dubbed audio with localized game releases.