What problem does it solve?
Localization is more than translation; it prevents hardcoded strings, inconsistent translations, UI breakage, cultural missteps, and failed platform certifications by providing a repeatable end-to-end process for preparing a game for multiple locales.
Core Features & Use Cases
- Scan source code to find hardcoded user-facing strings and localization anti-patterns.
- Extract strings into translation-ready tables and generate diffs with contextual translator notes and character limits.
- Validate translations across locales for completeness, placeholder correctness, plural forms, encoding, and coverage metrics.
- Produce translator briefs, run cultural sensitivity reviews, manage VO recording and integration, perform RTL layout checks, enforce string freeze policies, and run a structured localization QA pass before release.
Quick Start
Run a scan of the codebase to produce a list of hardcoded strings and then extract new keys into the project's string table for review.