magica-cloth-2

Configure and tune Magica Cloth 2 cloth setups in Unity.

1|Updated May 12, 2026
One-click install
npx skills add https://github.com/Firzus/agent-skills --skill magica-cloth-2
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: magica-cloth-2
Source: https://github.com/Firzus/agent-skills/tree/main/skills/game/magica-cloth-2
Command: npx skills add https://github.com/Firzus/agent-skills --skill magica-cloth-2

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps you create, repair, and tune Magica Cloth 2 setups in Unity when cloth is clipping through characters, jittering, feeling too stiff or floppy, or failing to move at all.

Core Features & Use Cases

  • Code-first cloth authoring: Set up BoneCloth, MeshCloth, and BoneSpring through Unity MCP commands instead of manual Inspector work.
  • Collider setup and penetration fixes: Add capsule, sphere, and plane colliders, register them correctly, and address fast-motion body penetration.
  • Deterministic validation: Build in Play mode, verify cloth validity, inspect console errors, and test visual motion safely.
  • Use case: A character’s skirt clips through the thighs during animation, so you configure colliders, tune angle restoration and inertia, and validate the result in Play mode.

Quick Start

Ask the assistant to inspect your Unity character, choose the correct Magica Cloth 2 type, add the needed colliders, tune the cloth parameters, and verify the setup in Play mode.

Frequently Asked Questions about magica-cloth-2

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix cloth clipping through a character's body in Unity?

To fix cloth clipping in Unity, you configure and register capsule, sphere, and plane colliders, then tune angle restoration and inertia parameters to prevent penetration during fast-motion animations.

Can I set up Magica Cloth 2 for characters without using the Unity Inspector?

Yes, you can author BoneCloth, MeshCloth, and BoneSpring setups entirely through Unity MCP command execution, bypassing manual Inspector work by editing serialized ClothSerializeData directly.

What is the best way to tune stiff or jittery cloth physics for character skirts and hair?

The best way to tune stiff or jittery cloth physics is adjusting serialized ClothSerializeData parameters for angle restoration and inertia, then validating the visual motion safely in Play mode.

Why does my BoneCloth or MeshCloth simulation fail to move at all in Unity?

Cloth simulation fails to move when collider registration is missing or serialized ClothSerializeData is invalid, requiring you to verify component setup and inspect console errors in Play mode.

Does this cloth simulation tuning approach support chest jiggle and cape accessories?

Yes, this approach supports chest jiggle, capes, tails, and accessories by applying BoneCloth, MeshCloth, and BoneSpring workflows to configure physics properties across various character appendages.