What problem does it solve?
This Skill helps you create, repair, and tune Magica Cloth 2 setups in Unity when cloth is clipping through characters, jittering, feeling too stiff or floppy, or failing to move at all.
Core Features & Use Cases
- Code-first cloth authoring: Set up BoneCloth, MeshCloth, and BoneSpring through Unity MCP commands instead of manual Inspector work.
- Collider setup and penetration fixes: Add capsule, sphere, and plane colliders, register them correctly, and address fast-motion body penetration.
- Deterministic validation: Build in Play mode, verify cloth validity, inspect console errors, and test visual motion safely.
- Use case: A character’s skirt clips through the thighs during animation, so you configure colliders, tune angle restoration and inertia, and validate the result in Play mode.
Quick Start
Ask the assistant to inspect your Unity character, choose the correct Magica Cloth 2 type, add the needed colliders, tune the cloth parameters, and verify the setup in Play mode.