What problem does it solve?
Converting a high-level game concept and scattered design notes into a complete, actionable systems index is time-consuming and error-prone; this Skill organizes explicit and implicit game systems, surfaces hidden dependencies, and produces a prioritized design order so teams can plan GDD authoring and engineering work with confidence.
Core Features & Use Cases
- Enumerate systems: Extract explicitly mentioned systems from concept docs and infer the implicit supporting systems that are commonly overlooked.
- Dependency mapping: Produce layered dependency maps, detect circular dependencies, and highlight bottleneck systems that require early attention.
- Priority & design order: Assign MVP/Vertical Slice/Alpha/Full Vision tiers, combine with dependency layers to produce an optimal design authoring order.
- Collaborative workflow & gating: Run interactive review checkpoints, spawn director/producer gates when required, write a tracked systems index file, and update session state for handoffs to design-system workflows.
Quick Start
Run /map-systems to decompose the project's game concept and create or update design/gdd/systems-index.md.