map-systems

Decompose game concepts into dependency-aware system indexes with priorities.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill map-systems-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill map-systems-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the ambiguity of game development by breaking down high-level creative concepts into a concrete, prioritized index of technical and gameplay systems.

Core Features & Use Cases

  • System Decomposition: Automatically identifies explicit and implicit systems required for a game, from core mechanics to UI and networking.
  • Dependency Mapping: Establishes a logical build order by identifying which systems must exist before others can be implemented.
  • Priority Assignment: Aligns system development with project milestones (MVP, Vertical Slice, Alpha) to ensure focus on the most critical features.
  • Use Case: Use this when you have a game idea but are overwhelmed by the scope; it will generate a roadmap of GDDs to guide your development process.

Quick Start

Run the map-systems skill to decompose your current game concept into a prioritized systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I break down a game concept into a development roadmap?

To break down a game concept into a development roadmap, you decompose high-level ideas into a granular, dependency-aware index of technical and gameplay systems. This establishes a clear build order and design structure for your project.

What is systems decomposition in game design?

Systems decomposition in game design is the process of identifying explicit and implicit systems required for a game, ranging from core mechanics to UI and networking. It translates ambiguous creative concepts into a structured systems architecture.

How do I map dependencies and prioritize game systems for a Vertical Slice?

Mapping dependencies and prioritizing game systems involves establishing a logical build order by identifying prerequisite systems, then aligning development with project milestones like MVP, Vertical Slice, and Alpha to ensure critical features are focused on first.

Can I generate individual GDD roadmaps from a high-level game idea?

Yes, you can generate a roadmap of GDDs from a high-level game idea by decomposing the concept into a prioritized systems index. This requires integration with existing design documentation to validate system boundaries and priorities.

When should I use a systems architecture approach for game pre-production?

You should use a systems architecture approach during the pre-production phase of game development when you have a game idea but are overwhelmed by the scope. It provides a dependency-aware index to guide your development process and establish a clear design order.