What problem does it solve?
This Skill prevents game design from stalling by transforming a vague game concept into an actionable, ordered map of gameplay and supporting systems with explicit dependencies.
Core Features & Use Cases
- Systems decomposition workflow: Enumerates explicit and implicit systems from GDD inputs and organizes them by category and design status.
- Dependency mapping with validation: Builds a dependency graph, orders systems into lifecycle layers, and detects circular dependencies for resolution guidance.
- Priority and design order planning: Assigns systems to milestone tiers (MVP/Alpha/Full Vision) and derives a safe GDD authoring sequence.
- Collaborative, approval-gated authorship: Uses checkpoints (AskUserQuestion) before writing updates and before spawning downstream authoring skills.
Quick Start
Run the map-systems skill to decompose your game concept at design/gdd/game-concept.md into a reviewed, prioritized systems index.