map-systems

Decompose a game concept into prioritized systems with mapped dependencies.

1|Updated May 5, 2026
One-click install
npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill map-systems-xganqaq
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/XGanQAQ/Unity-Claude-Code-Game-Studios --skill map-systems-xganqaq

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns an ambiguous game concept into a structured, prioritized list of game systems with mapped dependencies so you can build the right design documents in the right order.

Core Features & Use Cases

  • System Decomposition Workflow: Decomposes a concept into explicit systems, infers implicit “hidden” systems, and prepares a complete systems set.
  • Dependency Mapping & Ordering: Maps dependencies, detects circular risks, and layers systems into a safe build/design sequence.
  • Priority Tiers for Milestones: Assigns systems to MVP/vertical-slice/alpha/full-vision tiers based on game goals and review feedback.
  • Systems Index Creation: Writes or updates design/gdd/systems-index.md using the studio workflow template, then prepares handoff to /design-system for GDD authoring.

Quick Start

Run /map-systems to create or update the systems index from your game concept, then answer the approval questions to proceed.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I break down a game concept into a prioritized systems backlog?

Mapping game system dependencies requires identifying explicit and implicit systems, detecting circular risks, and layering them into a safe build sequence to prevent design bottlenecks.

How do I map dependencies between gameplay systems to avoid circular risks?

Mapping game system dependencies requires identifying explicit and implicit systems, detecting circular risks, and layering them into a safe build sequence to prevent design bottlenecks.

Can I scope a vertical slice by assigning game systems to milestone tiers?

A systems index file organizes decomposed gameplay systems and dependency maps into an ordered backlog, serving as the foundational handoff for authoring individual system design documents.

What is a systems index file and how does it prepare for GDD authoring?

A systems index file organizes decomposed gameplay systems and dependency maps into an ordered backlog, serving as the foundational handoff for authoring individual system design documents.

Does game project scoping work if I already have an existing systems index?

Decomposing game systems infers hidden dependencies by analyzing the core gameplay concept, identifying required supporting structures, and validating them through user review modes.

Why does systems decomposition infer hidden dependencies during game design?

Decomposing game systems infers hidden dependencies by analyzing the core gameplay concept, identifying required supporting structures, and validating them through user review modes.