What problem does it solve?
Breaks a high-level game concept into discrete design systems, reveals implicit requirements, maps technical and UI dependencies, and produces a prioritized systems index so teams design in the correct order and avoid scope gaps.
Core Features & Use Cases
- Collaborative Enumeration: Extracts explicit systems from the game concept and infers hidden systems with explanations and examples.
- Dependency Mapping & Risk Detection: Produces layered dependency maps, detects circular dependencies, highlights bottlenecks, and proposes resolutions.
- Priority Assignment & Indexing: Assigns systems to MVP/Vertical Slice/Alpha/Full tiers, determines design order, and writes a reviewable systems index file while spawning director gates when required.
- Use Case: Use this skill in pre-production to convert a game concept into a tracked systems roadmap and hand off the next system to the GDD authoring workflow.
Quick Start
Run /map-systems to decompose your game concept, map dependencies, and draft a prioritized systems index ready for review.