material-texture-generate

Generate and validate tileable PBR material sets for engine shader workflows.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill material-texture-generate-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: material-texture-generate
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/material-texture-generate
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill material-texture-generate-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Creating physically based rendering materials that survive engine import requires careful handling of color spaces, texel density, tiling, and licensing, and mistakes in any of these produce broken or legally risky assets. ## Core Features & Use Cases - PBR Map Generation: Produces source and packed material maps matched to a target shader workflow, resolution, and compression budget. - Validation Gates: Checks seamless tiling, albedo range, roughness response, normal orientation, height continuity, and channel packing before engine import. - Provenance and Rights Tracking: Records generation provenance and blocks production promotion when rights, consent, or licensing are unclear. - Use Case: A game artist needs a tileable brick material for a Unity project at a fixed texel density; the Skill generates the maps, previews them on sphere and plane geometry, validates engine import, and delivers a material instance with a provenance record. ## Quick Start Use the material-texture-generate skill to create and validate a tileable PBR brick material set for my target engine at 1024 resolution.

Frequently Asked Questions about material-texture-generate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a tileable PBR material for a game engine?

Provide a surface brief, rights-cleared references, target shader workflow, resolution, texel density, and compression budget. The Skill generates source maps, validates seamless tiling and channel packing, previews on representative geometry, and tests engine import before delivery.

What validation checks does PBR material generation include?

Validation covers seamless tiling, albedo range, roughness response, normal orientation, height continuity, and channel packing. It also flags baked lighting, inconsistent scale, edge seams, clipping, and implausible metallic values before engine import.

Can I use publicly visible reference images for material generation?

No. The Skill never infers legal reuse from a reference image being publicly visible. Rights, consent, and license checks for code, models, datasets, and outputs are mandatory gates, and unknown rights block production promotion.

Does material generation work with Unity, Unreal, and Godot?

The Skill targets a specified engine shader workflow and validates engine import and compression as part of its pipeline. You must declare the target shader workflow upfront so map channels, color spaces, and packing conventions match that engine.

What happens if a material fails the production quality gates?

Failed gates block production promotion. The Skill preserves original assets, makes fallbacks explicit, and requires human approval before replacing source assets or promoting generated output.