What problem does it solve? Creating PBR material sets that survive engine import is error-prone: wrong color spaces, broken tiling, implausible metallic values, and unclear licensing can silently ruin assets or create legal risk. This Skill provides a gated workflow that generates, validates, and previews material maps before they touch production. ## Core Features & Use Cases - Color-managed generation: Defines map channels, color spaces, and packing conventions so base color and linear maps are interpreted correctly by the target shader. - Multi-stage validation: Checks seamless tiling, albedo range, roughness response, normal orientation, height continuity, and channel packing, then previews on sphere and plane geometry under neutral and production lighting. - Seven-gate production sign-off: Covers rights and provenance, format validation, visual consistency, runtime budgets, playability smoke tests, regression evidence, and human approval before replacing source assets. - Use Case: You need a tileable brick material for a Unity level at a fixed texel density. The Skill generates the maps, validates tiling and color space, previews them in-engine, and records provenance before you promote them. ## Quick Start Use the material-texture-generate skill to create a tileable 2K PBR brick material set for my Unity URP project at 10.24 texel density and validate it before import.