particles-review
CommunityCatch Godot particle pitfalls before they ship.
System Documentation
What problem does it solve?
This Skill prevents broken or misleading particle effects by reviewing Godot Particles implementations against common engine gotchas that often cause silent failures.
Core Features & Use Cases
- Post-implementation particle code review: Scans for known pitfalls related to GPU/CPU particles, particle materials, trails, sub-emitters, collision nodes, and runtime emission/property changes.
- Gotcha-to-fix reporting: For each detected issue, it cites a gotcha ID, shows the offending code, and provides a concrete correction.
- Optional automated verification: Uses a checklist to map each gotcha to static and runtime checks, including an optional headless compilation run.
Use case: After agents generate or modify a scene that uses GPUParticles3D with trails and sub-emitters, run this reviewer to ensure collision and trail behavior won’t silently fail in Godot 4.x.
Quick Start
Run particles-review after particle-related code is implemented or modified, especially if the project touches GPUParticles2D/3D, CPUParticles2D/3D, particle collision nodes, trail configuration, or runtime .amount/.emitting changes.
Dependency Matrix
Required Modules
None requiredComponents
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: particles-review Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#particles-review Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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