shader-review

Community

Catch Godot shader gotchas before they ship.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents frustrating Godot shader bugs by reviewing newly implemented shader and material code for known engine pitfalls that often fail silently.

Core Features & Use Cases

  • Post-implementation shader gotcha review: Scans Godot Shader/Material implementations for common failure modes such as uniform type mismatches, shared material state bleeding, and incorrect screen texture usage.
  • Automated checklist guidance: Maps findings to specific checks for uniform type correctness, shared material mutation risks, instance uniform scope, and 2D/3D screen texture behavior.
  • Targeted remediation: For each detected issue, it cites the gotcha ID, shows the offending code, and provides the recommended fix to align with Godot 4.x behavior.

Quick Start

Use the shader-review skill after your Godot shader code is implemented to have it scan the codebase for known shader/material pitfalls and return an issues-and-fixes report.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: shader-review
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#shader-review

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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