shader-basics
CommunityMaster Godot shaders with practical recipes.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating robust Godot shaders and post-processing effects often requires assembling scattered recipes and guessing best practices. This Skill centralizes shader knowledge, providing structured concepts, ready-to-use patterns, and clear guidance to accelerate visual development.
Core Features & Use Cases
- Wide coverage of 2D and 3D shaders, including CanvasItem and Spatial shaders, shader materials, and VisualShader workflows.
- Practical recipes for common effects (dissolve, outline, glow, vignette, scrolling UV, toon shading) that can be adapted to games.
- Guided workflows for post-processing and compositing in Godot 4.x, with notes on when to use CanvasLayer overlays, WorldEnvironment, and VisualShader graphs.
Quick Start
Open a Godot project and begin implementing the included shader recipes to quickly prototype visual effects.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shader-basics Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#shader-basics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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