physics-and-movement

Community

Master velocity, gravity, and motion in FRB2.

Authorvchelaru
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This guide helps developers implement and reason about 2D physics and movement in FlatRedBall2, covering velocity, acceleration, drag, gravity, and common motion patterns.

Core Features & Use Cases

  • Coordinate system and physics properties: Y+ up, velocity, acceleration, and drag.
  • Kinematic integration and update order: position and velocity are updated with gravity and drag for smooth motion.
  • Movement patterns: horizontal movement, jumping, rotation-based thrust, and projectile motion; includes random spawning utilities with GameRandom.
  • Practical use case: build platformers and top-down shooters with realistic motion.

Quick Start

Start a sample project, create an entity, apply velocity and acceleration, and observe movement under gravity and drag.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: physics-and-movement
Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#physics-and-movement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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