physics-review

Community

Catch Godot physics gotchas early.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents subtle, hard-to-debug physics behavior in Godot 4.x by reviewing physics implementation against common engine and coding pitfalls after code is written or modified.

Core Features & Use Cases

  • Post-implementation physics code review: Flags known issues tied to CollisionObject2D usage, collision layer/mask configuration, and physics callbacks.
  • Gotcha-driven remediation: Maps findings to specific gotcha IDs, shows offending code, and recommends concrete fixes.
  • Optional automated verification: Can run static checklist checks and provides runtime test ideas for deeper validation (e.g., penetration and layer interaction tests).

Quick Start

Run physics-review after your physics-related code changes and ask it to scan the project for CollisionObject2D setups, collision layer/mask usage, and physics callback correctness.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: physics-review
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#physics-review

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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