physics-review
CommunityCatch Godot physics gotchas early.
Software Engineering#game development#code review#debugging#physics#godot#callbacks#collision layers
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents subtle, hard-to-debug physics behavior in Godot 4.x by reviewing physics implementation against common engine and coding pitfalls after code is written or modified.
Core Features & Use Cases
- Post-implementation physics code review: Flags known issues tied to CollisionObject2D usage, collision layer/mask configuration, and physics callbacks.
- Gotcha-driven remediation: Maps findings to specific gotcha IDs, shows offending code, and recommends concrete fixes.
- Optional automated verification: Can run static checklist checks and provides runtime test ideas for deeper validation (e.g., penetration and layer interaction tests).
Quick Start
Run physics-review after your physics-related code changes and ask it to scan the project for CollisionObject2D setups, collision layer/mask usage, and physics callback correctness.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics-review Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#physics-review Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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