What problem does it solve? AI assistants frequently hallucinate PICO Unity SDK APIs: inventing method names, using deprecated v2.x interfaces, mixing up return types, and missing mutual-exclusion constraints. This Skill anchors every PICO XR development answer to the official v3.4.0 documentation so generated Unity XR code compiles and runs on real PICO headsets. ## Core Features & Use Cases - Verified API Reference: Complete signature tables for the 9 core PXR_* classes (PXR_Input, PXR_System, PXR_MixedReality, PXR_MotionTracking, PXR_HandTracking, PXR_Boundary, PXR_CameraImage, PXR_FoveationRendering, PXR_Enterprise) with deprecation status per method. - Domain Workflows: Step-by-step integration guides for controller input, hand tracking, eye/face/body tracking, haptics, spatial anchors, scene capture, video seethrough, spatial mesh, and camera image access. - Hallucination Blacklist: A pitfalls catalog of deprecated APIs, semantic traps (e.g., TrackingStateCode int returns, reversed SetGuardianSystemDisable semantics), mutual-exclusion constraints, and official documentation contradictions. - Use Case: When asked to add haptic feedback to a PICO 4 app, the Skill prevents use of the deprecated SetControllerVibration and instead produces the current SendHapticImpulse call with correct amplitude, duration, and frequency ranges. ## Quick Start Ask the assistant to write or review any PICO Unity SDK code, such as implementing spatial anchors or eye tracking, and it will verify every API against the v3.4.0 reference before answering.