pixel-art

Convert images to pixel art with hardware palettes and dithering.

Updated Jun 17, 2026
One-click install
npx skills add https://github.com/cxnaive/hermes-agent-llbot --skill pixel-art-cxnaive
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixel-art
Source: https://github.com/cxnaive/hermes-agent-llbot/tree/main/optional-skills/creative/pixel-art
Command: npx skills add https://github.com/cxnaive/hermes-agent-llbot --skill pixel-art-cxnaive

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This skill removes the complexity of manual image editing by automating the conversion of standard photos into stylized, era-accurate pixel art and generating looping animations.

Core Features & Use Cases

  • Retro Conversion: Apply hardware-specific palettes like NES, Game Boy, or PICO-8 to any image with Floyd-Steinberg dithering.
  • Procedural Animation: Add atmospheric effects like rain, fireflies, or snow to static pixel art to create engaging short-form video content.
  • Use Case: Quickly generate consistent, retro-styled social media assets or game sprites from high-resolution source photos.

Quick Start

Use the pixel art skill to convert the image at path input.jpg into a NES-styled pixel art file named output.png.

Frequently Asked Questions about pixel-art

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a photo to retro pixel art using hardware palettes?

To convert a photo to retro pixel art, apply hardware-specific color palettes like NES, Game Boy, or PICO-8 using Floyd-Steinberg dithering. This process quantizes your standard image colors to match era-accurate console limitations, producing a stylized pixel art output file.

Can I add procedural animation effects to static pixel art images?

Yes, you can add procedural animation to static pixel art by overlaying atmospheric effects like rain, fireflies, or snow. This generates looping animated MP4 and GIF files by compositing procedural particle effects onto your processed pixel art frames using ffmpeg.

Do I need ffmpeg and Pillow installed to generate animated pixel art GIFs?

Yes, you need Pillow for image manipulation and ffmpeg for video encoding and frame composition. These dependencies are required to process the pixel art conversion and generate the resulting animated MP4 and GIF files.

What does Floyd-Steinberg dithering do when creating pixel art?

Floyd-Steinberg dithering distributes quantization errors to neighboring pixels when applying retro color palettes. This creates a characteristic stippled gradient effect, allowing standard photos to be converted into pixel art while maintaining visual depth within limited hardware color spaces.

Can I use this pixel art conversion for game sprites and social media assets?

Yes, you can generate consistent retro-styled game sprites and social media assets from high-resolution source photos. By automating the conversion with specific palettes and optional procedural animations, it creates suitable short-form video content or static sprite files.

What are the limitations of using hardware-accurate color palettes for image processing?

Hardware-accurate color palettes like NES or Game Boy restrict the total available colors, limiting gradient smoothness. Floyd-Steinberg dithering compensates by simulating shades, but complex high-resolution photos may lose detail when strictly quantized into era-accurate pixel art formats.