platformer-movement

Community

Implement responsive platformer movement in FRB2.

Authorvchelaru
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Platformer movement in FlatRedBall2 is a complete, reusable system that handles ground and air motion, jumping, gravity, and collision interactions, letting you implement platformer mechanics without duplicating code.

Core Features & Use Cases

  • PlatformerBehavior and PlatformerValues provide a modular, configurable movement system for ground, air, climbing, and ladders.
  • Supports double jumps, variable-height jumps, slopes, one-way platforms, and moving platforms; can be toggled on/off per context via JSON templates.
  • Useful for any 2D platformer requiring reliable, testable movement logic with hot-reload-ready configs.

Quick Start

Attach a PlatformerBehavior to your entity, configure PlatformerValues from a JSON template, wire input bindings, and call Update each frame.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: platformer-movement
Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#platformer-movement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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