## What problem does it solve?
Victoria 3 mod authors often create bespoke appeasement factor keys, leading to inconsistent tooltips and maintenance overhead. This skill provides a structured approach to define, validate, and reuse appeasement factors for political lobbies, ensuring consistent naming, durations, and usability rules.
## Core Features & Use Cases
Provides a clear workflow for inspecting related content (diplomatic_actions, treaty_articles, and scripted_effects), reusing existing factor keys when possible, and adding new factors only when the tooltip reason or usability category truly differs. It enforces frontmatter requirements (name and description) and requires duration_to_show and is_always_usable to be defined when appropriate, aligning with vanilla patterns and existing callers like change_appeasement and lobby effects. Real-world scenarios include creating a new appeasement reason for a diplomacy event or a lobby action that requires a distinct tooltip.
### Quick Start
Open common/political_lobby_appeasement/*.txt and add a new appeasement factor definition following the established structure.