Political Lobby Appeasement

Community

Fine-tune appeasement factors for lobbies

Authormattia2110
Version1.0.0
Installs0

System Documentation

## What problem does it solve? Victoria 3 mod authors often create bespoke appeasement factor keys, leading to inconsistent tooltips and maintenance overhead. This skill provides a structured approach to define, validate, and reuse appeasement factors for political lobbies, ensuring consistent naming, durations, and usability rules.

## Core Features & Use Cases Provides a clear workflow for inspecting related content (diplomatic_actions, treaty_articles, and scripted_effects), reusing existing factor keys when possible, and adding new factors only when the tooltip reason or usability category truly differs. It enforces frontmatter requirements (name and description) and requires duration_to_show and is_always_usable to be defined when appropriate, aligning with vanilla patterns and existing callers like change_appeasement and lobby effects. Real-world scenarios include creating a new appeasement reason for a diplomacy event or a lobby action that requires a distinct tooltip.

### Quick Start Open common/political_lobby_appeasement/*.txt and add a new appeasement factor definition following the established structure.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Political Lobby Appeasement
Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#political-lobby-appeasement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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