profiler-capture-frame

Capture current frame timing data using Unity's UnityEngine.Time fields.

Updated Aug 26, 2025
One-click install
npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill profiler-capture-frame
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: profiler-capture-frame
Source: https://github.com/infotechsrealm/PanicAtThePond/tree/main/.claude/skills/profiler-capture-frame
Command: npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill profiler-capture-frame

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill simplifies capturing the timing info of the current frame, including delta time, FPS, and frame counts, directly from Unity's environment.

Core Features & Use Cases

  • Single-Frame Snapshot: Obtain the timing data without access to historical frame information.
  • Unity API Use: Leverages only built-in Unity APIs, requiring no external packages.
  • Quick Command Execution: Offers straightforward command-line interfaces for immediate results.
  • Use Case: Useful for real-time debugging or performance monitoring during Unity development.

Quick Start

Run the skill with the following command: unity-mcp-cli run-tool profiler-capture-frame --input '{ "nothing": "string_value" }'

Frequently Asked Questions about profiler-capture-frame

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture the current frame's timing info in Unity for debugging?

To capture Unity frame timing info for debugging, you can execute a command that retrieves a single-frame snapshot of delta time, FPS, and frame counts using built-in UnityEngine.Time fields.

Can I get real-time FPS and frame timing without external packages in Unity?

Yes, you can get real-time FPS and frame timing without external packages by leveraging built-in Unity APIs to provide a single snapshot of the current frame's data directly from the environment.

Does this Unity frame timing capture method access historical Profiler data?

No, this Unity frame timing capture method does not access historical Profiler data; it strictly provides a single snapshot of the current frame's timing information for real-time monitoring.

What is the best way to monitor current frame timing during Unity game development?

The best way to monitor current frame timing during Unity development is running a straightforward command-line interface that immediately returns current delta time and FPS metrics for performance monitoring.

When do I need to capture a single frame's delta time and FPS in Unity?

You need to capture a single frame's delta time and FPS in Unity when you require immediate, real-time debugging or performance monitoring snapshots during active game development scenarios.