profiler-stop

Disable Unity's runtime profiler and return its post-call state.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill profiler-stop-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: profiler-stop
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/profiler-stop
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill profiler-stop-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity's runtime profiler can be disabled with a single command, making it easy to toggle on and off during development without manually searching for the setting.

Core Features & Use Cases

  • Quick Disable: Disable the profiler with a simple command, improving performance and reducing visual clutter during development.
  • Idempotent: The command checks if the profiler is already disabled and returns the current state, ensuring that it can be run multiple times without causing issues.
  • Use Case: When working on performance optimizations, you can quickly disable the profiler to see the impact of changes on your game's performance.

Quick Start

Run the 'profiler-stop' skill to disable Unity's profiler.

Frequently Asked Questions about profiler-stop

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I disable Unity's runtime profiler with a single command?

The profiler-stop skill is idempotent, meaning it checks if Unity's runtime profiler is already disabled and simply returns the current state without causing issues if run multiple times.

Why does disabling the Unity profiler help with game development performance?

Disabling Unity's runtime profiler improves game performance and reduces visual clutter during development, allowing you to see the true impact of your performance optimizations without the overhead of profiling tools.

What is the best way to quickly toggle off Unity's profiler during testing?

The best way to quickly toggle off Unity's profiler is to run the profiler-stop skill, which disables the runtime profiler instantly and ensures idempotent operation by checking the current state before making changes.

Can I run the profiler-stop command multiple times without causing errors?

Yes, you can run the profiler-stop command multiple times without errors because it is idempotent. It checks if the Unity profiler is already disabled and returns the post-call value, ensuring no issues occur on repeated calls.

Does profiler-stop require any specific Unity components or dependencies to work?

No, profiler-stop does not require any specific Unity components or dependencies. It is a standalone skill that directly interacts with Unity's runtime profiler state to disable it efficiently.