What problem does it solve? Game developers often invest weeks writing GDDs and production code for ideas that turn out not to be fun. This Skill validates a game concept with a fast, throwaway prototype before any design documentation, producing a clear PROCEED, PIVOT, or KILL verdict. ## Core Features & Use Cases - Falsifiable hypothesis framing: Forces the concept into a testable question and targets the riskiest assumption first. - Three prototype paths: Routes to HTML (browser-playable), Engine (native feel testing), or Paper (rules document plus play log) based on genre and what is being validated. - Structured playtest debrief and report: Captures hypothesis results, best and worst moments, and a verdict, then writes REPORT.md, updates prototypes/index.md, and records PIVOT notes or GRAVEYARD entries. - Spike mode: A ~4-hour lightweight mode for mid-production technical or mechanic questions with no phase-gate implications. - Use Case: After brainstorming a grappling-hook platformer, run this Skill to build a minimal engine prototype testing whether players can chain three swings within two minutes, then get a PROCEED/PIVOT/KILL verdict before writing any GDD. ## Quick Start Use the prototype skill to build a throwaway concept prototype for my game idea and give me a PROCEED, PIVOT, or KILL verdict.