What problem does it solve?
It solves the problem of wasting time building complicated systems before you know what your core game mechanic actually needs to answer, by providing a fast, question-driven prototyping workflow with a structured evidence-based report.
Core Features & Use Cases
- Question-first prototype planning: clarifies the core question the prototype must answer so you don’t prototype vague ideas.
- Timeboxed, standards-relaxed implementation: creates throwaway prototype code with explicit “not for production” guards and minimum viable scope.
- Structured hypothesis, metrics, and recommendation: produces a Prototype Report with measurable observations and a clear PROCEED / PIVOT / KILL outcome.
- Creative Director review gate (optional by mode): in full mode, routes the result through a Creative Director playtest gate to confirm or override the recommendation.
Use it when you want to quickly test whether a mechanic is fun/feasible, whether performance is acceptable, or whether a design direction is worth pursuing—before writing production-quality architecture.
Quick Start
Run the prototype workflow with your concept description, optionally choosing a review mode with --review full, --review lean, or --review solo.