quality-enhance

Enhance game assets and scenes through reversible, quality-gated transformations with preserved originals.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill quality-enhance-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quality-enhance
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/quality-enhance
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill quality-enhance-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Improving game assets or scenes often risks silently overwriting originals, drifting from the intended style, or breaking performance budgets. This Skill enforces a reversible, approval-gated enhancement workflow so every improvement is measurable, evidence-backed, and recoverable. ## Core Features & Use Cases - Defect Diagnosis First: Identifies concrete defects and defines measurable acceptance criteria before any transformation is proposed. - Preserved Originals & Rollback: Copies source assets to a recoverable location, inventories dependencies, and records tools, versions, settings, prompts, and seeds for full reproducibility. - Seven Production Gates: Validates rights and licensing, technical format, visual and temporal consistency, runtime budgets, playability, regression evidence, and human approval before promotion. - Use Case: A texture in your Unity project looks blurry at close range. The Skill diagnoses the resolution defect, proposes an upscaling route with license implications, generates candidate variants beside the original, produces before-and-after comparisons, and waits for your approval before any replacement. ## Quick Start Use the quality-enhance skill to diagnose and improve this game asset while preserving the original and showing me before-and-after evidence.

Frequently Asked Questions about quality-enhance

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enhance a game asset without losing the original?

The workflow copies originals to a recoverable location and inventories all dependent files before any transformation. Candidate variants are produced beside the originals, and replacement only happens after you preview before-and-after evidence and explicitly approve.

What quality gates must pass before an enhanced asset goes to production?

Seven gates are required: rights and license checks, technical format validation, visual and temporal consistency review, runtime budget checks, playability smoke tests, regression evidence with reproducible settings, and final human approval before replacing source assets.

Can I use this workflow with Unity, Godot, or Unreal projects?

Yes, the enhancement workflow is engine-agnostic and applies to Unity, Godot, Unreal, and browser game projects. Validation includes target-import checks and playability smoke tests in the actual target runtime.

What happens if an enhancement introduces style drift or artifacts?

Improvements that introduce identity drift, style drift, seams, artifacts, broken dependencies, or budget regressions are rejected by the workflow gates. Originals remain preserved and fallback options are made explicit.

Why does the skill block production promotion for some assets?

Promotion is blocked when rights are unknown, consent is missing, hardware is unsupported, host adapters conflict, or any quality gate fails. This prevents unlicensed or regressive assets from silently entering production.