visual-qa

Run multi-view visual, temporal, and runtime QA checks on generated game assets and scenes.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill visual-qa-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: visual-qa
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/visual-qa
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill visual-qa-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Single-view screenshots and file-only validation miss visual defects, temporal glitches, and runtime failures in generated game assets. This Skill applies evidence-based, multi-angle review so defects are caught before assets reach production. ## Core Features & Use Cases - Multi-View Capture: Generates consistent front, side, rear, three-quarter, close-up, silhouette, wireframe, and motion views under controlled camera, lighting, and color settings. - Temporal and Runtime Review: Inspects animation contacts, particles, lighting, UI states, transition frames, and engine import behavior with runtime metrics. - Seven Production Gates: Enforces rights/licensing, format validation, visual consistency, performance budgets, playability smoke tests, regression evidence, and human approval before promotion. - Use Case: After generating a 3D character model, run this Skill to capture standardized views, compare against the reference concept, test import into the target engine, and produce a reproducible findings report classified by severity. ## Quick Start Use the visual-qa skill to run controlled multi-view and temporal QA on this generated character asset and report any findings by severity.

Frequently Asked Questions about visual-qa

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I visually QA AI-generated game assets before production?

Capture consistent front, side, rear, three-quarter, close-up, silhouette, and wireframe views under controlled camera, lighting, and color settings, then compare against reference targets. Classify findings by severity and reproducibility rather than relying on a single similarity score.

How to check animation and temporal stability in game scenes?

Review animation contacts, particles, lighting, UI states, and transition frames across representative motion captures. Temporal review catches flicker, popping, and contact errors that static single-frame screenshots miss.

Does visual QA replace license and performance checks for game assets?

No. A visual pass never overrides license, format, performance, playability, or human-approval gates. Rights, consent, and provenance checks must pass independently before any asset is promoted to production.

What gates must pass before a generated asset goes to production?

Seven gates: rights and licensing, technical format validation, visual and temporal consistency, runtime performance budgets, playability smoke tests, reproducible regression evidence, and human approval. Failed gates block promotion and originals are preserved.

Why do transparent assets fail visual review?

Transparency artifacts only appear against certain backgrounds, so a single backdrop hides edge halos and blending errors. Review transparent assets over light, dark, and checkerboard backgrounds to expose these defects.