quick-design

Generate markdown quick-design specs for small game changes.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill quick-design-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/quick-design
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill quick-design-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designers often need a fast, lightweight specification for minor game tweaks without creating a full Game Design Document, leading to delays and inconsistencies.

Core Features & Use Cases

  • Classifies the change into tuning, tweak, addition, or new small system.
  • Scans relevant GDDs, system indexes, and existing quick specs for context.
  • Drafts a complete markdown quick design spec with tables, acceptance criteria, and optional GDD update prompts.
  • Handles file creation, naming, and handoff instructions for further validation.

Quick Start

Invoke $quick-design with a brief description of your change to generate the spec.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a design spec for small game tweaks without a full GDD?

To write a design spec for small game tweaks, you need a lightweight specification document that classifies changes into tuning, tweaks, additions, or new small systems. This generates a markdown quick-design spec file with tables, acceptance criteria, and optional GDD update prompts.

When do I need a quick design specification instead of a full Game Design Document?

You need a quick design specification when handling minor game tweaks, tuning adjustments, or new small systems that require under a week of implementation. It prevents delays and inconsistencies caused by forcing full GDD creation for small scale changes.

How do I generate a markdown design spec for a game tuning adjustment?

You generate a markdown design spec by invoking the tool with a brief description of your change. It scans existing GDDs, system indexes, and quick specs for context, then drafts a complete markdown file with tables, acceptance criteria, and handoff instructions.

What types of game changes are supported by quick design specs?

Quick design specs support minor game changes classified into four categories: tuning, tweaks, additions, and new small system adjustments. These changes must be scoped to require under a week of implementation.

Does the quick-design spec include acceptance criteria and GDD update prompts?

Yes, the generated markdown quick-design spec includes appropriate sections, acceptance criteria, and optional GDD update prompts. It also handles file creation, naming, and handoff instructions for further validation.

Can I use this for major game system overhauls requiring more than a week?

No, this lightweight specification approach is explicitly designed for minor game tweaks and new small system adjustments requiring under a week of implementation. Major overhauls require a full Game Design Document instead.