quick-design

Generate lightweight Quick Design Specs for small game or system changes.

Updated Dec 22, 2024
One-click install
npx skills add https://github.com/imgamer/AILearn --skill quick-design-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/quick-design
Command: npx skills add https://github.com/imgamer/AILearn --skill quick-design-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you avoid writing a full GDD for small, well-scoped gameplay or system changes, while still capturing clear rationale and implementation-ready rules.

Core Features & Use Cases

  • Lightweight design for small scope: Converts a change request into a Quick Design Spec instead of full GDD authoring.
  • Category-based drafting: Classifies the change as Tuning, Tweak, Addition, or a New Small System and uses the matching spec format.
  • Context scanning for consistency: Checks relevant GDD material, prior quick specs for the same system, and (for tuning) the appropriate data source.
  • Implementation-ready outputs: Produces a spec that embeds directly into story files and clearly defines acceptance criteria and any required data/GDD updates.

Quick Start

Ask the skill to create a quick design for your requested small gameplay/system change and include a brief description of what you want to change and why.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a quick design spec for small game mechanics changes instead of a full GDD?

To create a quick design spec for small game mechanics changes, you provide a brief description of the change and rationale. The tool generates a lightweight markdown spec with acceptance criteria, classifying the change as tuning, tweak, addition, or new small system.

When do I need a quick spec instead of full game design documentation?

You need a quick spec instead of full game design documentation for small, low-risk gameplay or system changes with clear scope boundaries. It handles tuning, small tweaks, and standalone system additions without requiring full GDD authoring overhead.

How do I ensure balancing tweaks remain consistent with my existing game design document?

To ensure balancing tweaks remain consistent with your existing game design document, the quick spec process scans relevant GDD material and prior quick specs for the same system. It checks appropriate data sources for tuning changes before generating the final spec.

Can I use quick specs for tuning changes and new small standalone systems?

Yes, you can use quick specs for tuning changes and new small standalone systems. The tool classifies your request into tuning, tweak, addition, or new small system categories, applying a matching spec format with clear scope boundaries for each type.

What is the best way to document acceptance criteria for small gameplay additions?

The best way to document acceptance criteria for small gameplay additions is generating a quick design spec. It produces an implementation-ready output that embeds directly into story files, defining clear acceptance criteria and any required data updates.

What are the limitations of using a quick spec for game system changes?

A limitation of using a quick spec for game system changes is it only applies to small, low-risk modifications with clear scope boundaries. It is not designed for complex feature expansions that require comprehensive full GDD authoring and extensive story integration.