quick-design

Create lightweight game design specs for small changes with acceptance criteria.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill quick-design-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/quick-design
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill quick-design-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents small-but-important game changes from turning into vague guesswork or full, time-consuming GDD rewrites.

Core Features & Use Cases

  • Quick Design Spec creation: Generates a lightweight spec tailored to the change size and category (tuning, tweak, addition, or new small system).
  • Context-aware drafting: Scans the most relevant existing GDD content and prior quick specs to avoid contradictions and preserve system intent.
  • Implementation-ready output: Produces clear, programmer-oriented acceptance criteria and (when needed) a precise GDD update request while keeping data values in the correct assets location.

Quick Start

Tell the AI the change you want to make (e.g., tuning, tweak, addition, or a small standalone system) and ask it to write a quick design spec for it.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game design spec for small balance tuning changes?

Yes, you can create implementation-ready specs for minor mechanics changes without a full GDD. The Skill generates a lightweight Quick Design Spec with explicit acceptance criteria and precise GDD update requests, saving the output under design/quick-specs.

What is the best way to document a small standalone game system?

The best way to document a small standalone game system is generating a Quick Design Spec. This lightweight document provides programmer-oriented acceptance criteria and categorization tailored for systems that take under about one week to implement.

How do I ensure quick design specs align with existing game design documentation?

To ensure quick design specs align with existing game design documentation, the Skill scans your most relevant existing GDD content and prior quick specs. This context-aware drafting process avoids contradictions and preserves system intent.

When should I use a quick design spec instead of updating the full GDD?

You should use a quick design spec instead of updating the full GDD when handling tuning adjustments, small behavioral tweaks, or minor mechanic additions under one week. It prevents small changes from becoming time-consuming GDD rewrites while remaining implementation-ready.

Does writing a quick design spec include programmer acceptance criteria?

Yes, writing a quick design spec includes programmer acceptance criteria. The output is implementation-ready, providing clear criteria for developers and, when needed, precise guidance on updating data values in the correct assets location.