quick-design

Generate Quick Design Specs for small game system changes.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill quick-design-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/quick-design
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill quick-design-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This tool enables teams to capture design rationales for small changes without the overhead of a full game design document, accelerating iteration and alignment across stakeholders.

Core Features & Use Cases

  • Lightweight scope for changes under ~4 hours of work
  • Generates a Quick Design Spec that embeds into story files
  • Provides a structured workflow: classify, context scan, draft, and output

Quick Start

Describe the change briefly and run the quick-design workflow to generate a Quick Design Spec.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a lightweight game design spec for small changes without a full GDD?

A lightweight design spec captures rationales for small changes under roughly four hours of work. It provides structured documentation without the overhead of a full game design document, accelerating iteration and alignment.

What's the best way to document game design iterations for changes under 4 hours?

The best way to document small game design iterations is using a quick design spec. This lightweight approach classifies the change, scans existing context, drafts the rationale, and outputs a spec file to align stakeholders efficiently.

When do I need a quick design spec instead of a full game design document?

You need a quick design spec when handling small changes under roughly four hours of work. It is ideal when existing system docs suffice and creating a full GDD would be unnecessary overhead for the scope of the change.

How does the quick-design workflow generate design documentation?

The quick-design workflow generates documentation through a structured process: classify the change, scan context, draft the rationale, and output a Quick Design Spec file at design/quick-specs/[name]-[date].md that embeds directly into story files.

Can I embed a quick design spec into existing story files?

Yes, you can embed a quick design spec into story files. The generated Quick Design Spec is designed to integrate seamlessly with story files to keep stakeholder alignment and context centralized.

What are the limitations of using lightweight design specs for game systems?

Lightweight design specs are limited to small changes under roughly four hours of work. They are not suitable for large system overhauls or projects lacking existing system documentation, where a full GDD remains necessary.