quick-design

Generate a Quick Design Spec for minor game changes.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill quick-design-naxoruto
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: quick-design
Source: https://github.com/naxoruto/TE-limonchero-3d/tree/main/.claude/skills/quick-design
Command: npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill quick-design-naxoruto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This lightweight design path enables teams to capture a concise rationale for small changes without a full game design document.

Core Features & Use Cases

  • Enables quick classification and scoping of minor changes.
  • Produces a Quick Design Spec that embeds into story files, and references relevant GDD sections or data files when applicable.
  • Supports a streamlined handoff to story readiness and implementation.

Quick Start

Describe the change you want to implement and run the quick-design workflow to generate the quick spec.

Frequently Asked Questions about quick-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document small game tuning changes without writing a full GDD?

Lightweight design documentation for small changes captures the rationale without a full GDD. It classifies the minor tweak and outputs a quick spec that references relevant data files.

When should I use a quick design spec instead of a full game design document?

A quick spec is used for tuning, minor features, or additions where a full GDD is unnecessary. It defines the change scope and provides a concise rationale for the team.

Can I embed a quick design spec directly into story files for implementation?

Yes, the quick design spec embeds into story files to support a streamlined handoff to story readiness and implementation.

How do I define the scope of minor feature additions for my development team?

You define the change scope by classifying the minor feature and producing a quick spec that references any related GDD sections or data-file updates.

Does lightweight design documentation link to existing GDD sections and data files?

Yes, it references relevant GDD sections or data files when applicable, ensuring the quick spec aligns with existing game documentation.